Electronic Arts Star Wars Battlefront 2 - PS4
$10.99
$29.99
63% off
Reference Price
Platform: PlayStation 4
Edition: Standard
Condition: New
Top positive review
56 people found this helpful
Starwars Battlefront 2 Crap Or Gold?
By Anthony C. on Reviewed in the United States on November 14, 2017
Well its better than the mess that was Starwars battlefront 1 Let me be clear, im only giving it 5 stars because of the 1 star ratings that obviously only complain about the microtransactions and things, which I will get to in this review. My real rating for this game would be a 4 out of 5 though. It would be a 3 out of 5 if I didn't get triggered by the microtransactions. I don't like them but they don't bother me so much that I have to give a one star rating. Story : well its there, honestly nothing special as the AI is brain dead when it comes to shooting so you will advance through it pretty quickly. If anything the story campaign serves as a sort of tutorial for multiplayer. Gameplay - well there is tons of improvements to the game. The ground gameplay is great as you npw have the old point system which yes the original starwars battlefront 2 also had. It works better than just picking up those stupid powers on the map. There can even be up to more than on hero on the map so its not limited. With the introduction of having acutal classes this time just makes it so much better than having to customise your character to fit a certain playstyle in the last one. Space battles are easiest the best mode in multiplayer, feela nice and big thanks to having also bots included in the space battles. To bad ground combat needed bots, idk why not include them. So we have a few heros here and a few new ones for obvious cash in for the current new trillogy. Hey the online seems to be stable somewhat too, at least it hasn't crashed on me. Oh and there is also arcade mode for doing challenges and earning credits. Tons of maps this time around, 18 planets I think, with 4 being exlusive to story mode. So yes there is a ton of maps this time. There is also free DLC to come in the future, which is VERY nice. Graphics - Never complained about them and still haven't. Dice knows how to make it pretty at least, not so much immersive with unnecessarily large maps with very little players on the field.... Sound - it works, it has all the authentic sounds you would expect from starwars. Negatives - Obviously microtransactions, its just not needed here. Please EA control your greedy attitude... But no thanks to that and the stupid ass loot box that gives you pointless things. Credits are honestly not easy to earn, even with regular matches and you need them to unlock the heros which by the way are ridiculously expensive. Speaking of the heros, some of the choices of them are just odd..... I get having ray and kylo but some random lizard bounty hunter that died so quickly in episode 4-6 trillogy? Comander Lea? What...? Why no count duku or general grevious? Freaken dark maul and yoda are the only heros from the 1-3 episode trillogy.... What the hell. I get that you want more "new" heros but your neglecting the prequels too much. I hope they will added more heros via free DLC. Anyways those are the main issues at it stands, I hope at LEAST they can fix the credit earnings better than what it is now. It IS a GOOD game, but the whole microtransactions nearly break the entire experience that dice has made. Either you boycott the game or just don't pay for microtransactions. The practice needs to die, particularly EA. EA has a gambling problem and it shows with ALL their new games.
Top critical review
8 people found this helpful
Much improved over SWB I. Flightstick compatibility and gameplay that emphasizes/rewards teamwork would make it better.
By nom de plume on Reviewed in the United States on December 30, 2017
I'll get straight to the points: I'm giving it 4 stars, though my rating may increase to 4 stars once I start playing in Team Play games - MUCH improvement over SWB I. Ability to focus your attention on particular classes that fit your gaming style, and then focus on specific attributes within those classes, is great. - The campaign mode is decent considering that the main focus of SWB II is on-line play. In the campaign, you'll have the opportunity to play many of the "Hero" characters that you can unlock in standard on-line play. - The addition of vehicles is good, but the PS4 controllers prevent gameplay from being fun. If there was a flightstick out there that supported SWB II, it would change everything. - The "Galactic Assault" 40-player on-line games are pretty much a Charlie Foxtrot. As would be expected, the individual players are all looking out for themselves in order to maximize kills and XP. There is no way to communicate with the other players, so there is really no way to develop a strategy. And it appears as if there is no real incentive for your team to win a match or game - it seems like your XP and credit rewards are the same whether you win or lose. A team reward for winners would help this a little bit, but it's an unavoidable fact that most people will always look out for themselves. - "Strike" on-line play is the same as "Galactic Assault", only it's smaller-scale and there are no vehicles Strike games have fewer players (10 per team instead of 20"), and a smaller battlefield. I've found that the smaller numbers and battlefield encourage people to work together a little more than the wide-open Galactic Assault games, and I therefore I actually enjoy Strike games more than Galactic Assault. - Again, a flightstick option would make the vehicle games SO much better. - The whole "pay-to-win" thing has been corrected (unless you pre-purchased crystals, in which case you're still waiting to see what EA is going to do.) If you have ZERO skills and play the game for less than 15 minutes, at a bare minimum you'll accumulate one crate and 1,000 credits. How? **By logging in once every 24 hours, you automatically receive a free crate that contains 3 items. The items are typically: a random star card (to enhance a trooper, hero, or vehicle); credits to buy things; and parts to improve the things you already have. ** Play 10 solo games in arcade mode. Each game you play - whether you win or lose - will give you 100 credits. Playing battle scenarios will take longer, require skills ranging from basic to strong (depending on the difficulty level), and can give you bonus rewards depending on any of the "Challenges" the game has given you. BUT, if you want to earn some quick credits and/or have no skills, you can set up a custom game to make the AI as dumb as possible, you as strong as possible (double health, one-shot kills, etc..), and the number of kills required to win a game as few as possible (10 kills in the lowest). Play 10 games in a row with these settings and you'll end up with 1,000 credits in approximately 15 minutes (it actually takes longer for the game to load than it does for you to win a game.) The above "tricks" won't improve your skills, but like I said, you are guaranteed a crate and at least 1,000 credits a day for 15 minutes of game play. You'll need 15,000 credits to unlock the characters of Luke Skywalker and Darth Vader. You'll easily earn 15,000 credits in two weeks or less with the credits from your arcade gameplay and the credits in your free daily crate. Skywalker and Vader are the most expensive "Heroes". Other heroes can be purchased starting at 5,000 credits. A Trooper crate costs 4,000 credits. A hero or vehicle crate costs 2200 credits. -- Finally, the whole currency and level up system can initially be hella confusing if you're trying to figure it out on your own. Spend 15 minutes Googling and watching some videos that explain things and things will be cleared up. In summary, the game gets 3 stars. The communication capability could improve things to 4 stars once I start team play mode. Flightstick compatibility would greatly improve vehicle gameplay.
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